T-CREPE
Solutions for society and industry
The aim of the Erasmus+ ‘T-CREPE’ project (November 2019 – November 2022) is to develop an innovative web-based, open-source platform to support co-creation-based learning and coaching in remote teaching environments with a focus on entrepreneurship (in textile design engineering). The platform is based on the constructionist learning theory and the principle of game-based learning.
The project strives to address two problems that limit the impact of design projects at the university:
- the huge effort needed for adequate coaching between teachers and students, and
- the commercial under-exploitation of students’ ideas for innovative products and/or services
By utilising the Design Thinking methodology, student teams together with stakeholders co-develop solutions for real life problems from within society and/or industry through play. The project sets out to make coaching and learning for university students and educators more effective, playful and time-efficient.
Planet metaphor
The platform uses the metaphor of an imaginary planet to represent the journey students take to understand, experiment, define, develop and deliver solutions for a design project. Student teams are invited to engage in a co-creative process through the semantics of Continents (phases), Countries (concepts), and Cities (tools) on an e-learning environment.
For more information, please click below to visit the official websites of T-CREPE or Cocreationplanet: